AUGMENTED REALITY IM SCHULUNGSBEREICH€¦ · AUGMENTED REALITY IM SCHULUNGSBEREICH. INTRODUCTION....

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Marco MaierGeschäftsführer, VISCOPIC GmbH

AUGMENTED REALITY IM SCHULUNGSBEREICH

INTRODUCTION

Some details about me

Marco Maier

• 2 years experience as an international service technician

• Study “Technology & Management” @ TU Munich

• Co-Founder of VISCOPIC (Since April 2015 )

Add me on

PARTNERS

AWARDS / PRIZES

5

SELECTED CUSTOMERS

DAX CUSTOMERS

4

MR EXPERTISE

> 5 years

HEADQUARTER

Munich

FOUNDED

2015

A company with focus on augmented reality for industrial clients

VISCOPIC

Real Environment

Virtual Environment

Mixed Reality

Real Reality

VirtualReality

AugmentedReality

Google Glass Microsoft HoloLens Oculus RiftNo Glasses

Definiton

Mixed, Augmented & Virtual Reality

The

AGENDA

2. Implementation process

1. Augmented Reality Use-cases

3. Technological evolution

4. VISCOPIC PINS

5. Q & A

AUGMENTED REALITY USE-CASES

Augmented Reality

Use-casesCONSULTANCY

MR / AR / VR

2. Concept development

1. Workshops

3. Prototype development

Use-case: Guidance for maintenance tasks

Use-case: Guidance for quality check

Use-case: Guidance for production tasks

Use-case: Guidance for machine installation

Use-case: Guidance for safety instructions

More

Use-cases

WHY

Augmented Reality

Right Position

Right information at the

right time in the right position

Expert

Option to connect to an

expert through live-communication (video,

audio)

Tracking

Option to track user`s

position in order to get insights of the process

IMPLEMENTATION PROCESS

Where should you start with

Implementing augmented reality

Training/Documentationfor internal employees

Training/Documentation for external employees(service technicians)

Training/Documentation for customers

Internal process such as:• Internal production documentations• Internal maintenance documentations• Internal safety instructions

Internal process such as:• Internal service technician documentations• Internal international production

documentations

External processes such as• Operator manual• Maintenance manual

Why to start with

training of internal employees

New Medium

• Change management

• Your employees will need some time

Hardware

• Hardware limitations

• Hardware costs and very fast technology

development

• Less devices needed for training purposes

Content Interfaces

• Create first content and

option to try out different possibilities

• Most interfaces to other

mandatory systems are missing

• Time to create the

necessary interfaces

TECHNOLOGICAL EVOLUTION

Why does companies

hesitate regarding implementation

Expensive content creation

Expensive and premature hardware

Augmented Reality

Technology evolution

1990: First head-mounted display

..... a lot of research and development

2012: Gloogle Glass (Publishment)

2012: Vizix M-100 (Publishment)

2014: Epson BT-200 (Publishment)

2015: Gloogle Glass (Converting to Glass@Work)

2016: HoloLens (Publishment)

2017: Meta 2 (Publishment)

2018: ODG R9 (Publishment)

2018: Magic Leap (Publishment)

2019: ?? HoloLens 2 ??

2022: ?? Google ??

Augmented Reality

Technology evolution

Months of development per augmented reality workflow

Hours per augmented reality scenario

2012

2018

2015

VISCOPIC PINS

21

VIEWER APP ON HOLOLENS

Software toCreate your own augmented reality workflows

EDITOR APP ON WINDOWS PC

Videolink: https://youtu.be/R9cq9mXZjpY

We are looking for

feedback and more clients

Try our demo!

Humboldtstraße 3, 81543 München

Contact person: Marco MaierTel.: +49 1573 041 0005

Email: marco.maier@viscopic.com

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