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8/2/2019 Der Rig An
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8/2/2019 Der Rig An
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POWER I NDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WI LL POWERS
e Strike
r's Quarry
l Attack
Strike
ENCOUNTER POWERS
Cunning
tive Strike
s Talon
DAI LY POWERS
he Tree
g-Cobra Stance
UTI LI TY POWERS
Ground
ntine Dodge
OTHER EQUI PMENT
s (60)
COI NS AND OTHER WEALTHy on hand: 100 gp
money: 0 gp
mbrance: 28 lb. / 120 lb.
MAGI C I TEM I NDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGI C I TEMSWEAPON
Magic Greatbow +2 (Two-Hands) (E)
WEAPON
WEAPON
WEAPON
ARMORRepulsion Leather Armor +2 (E)
ARMS
FEETSteadfast Boots (heroic tier) (E)
HANDS
HEAD
NECKCloak of Distortion +2 (E)
RING
RING
WAIST
Tanglefoot Bag (level 7)
Alchemical Silver (heroic tier)
Blastpatch (level 4)
Slow-Step Oil (level 8)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
CHARACTER PORTRAI T
PERSONALI TY TRAI TS
MANNERI SMS AND APPEARA
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Nimble Strike
EYWORDSMartial, Weapon
USED
Standard
ACTI ON
Ranged weapon
RANGE
14
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Special: Shift 1 square before or after you attack.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+5) damage.ncrease damage to 2[W] + Dexterity modifier+5) at 21st level.
Magic Greatbow +2: +14 attack, 1d12+8 damage
DDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
ASSRanger
LEVEL1
BOOKPH
T-WI LL POWER
Hunter's Quarry
KEYWORDS USED
Minor
ACTI ON RANGE
ATTACK TARGET
vs
DEFENSE
You can designate the nearest enemy to you that you can see as your quarry.Once per round, when you hit your quarry with an attack, the attack dealsextra damage based on your level. The extra damage is based on your level. Ifyou can make multiple attacks in a round, you decide which attack to apply theextra damage to after all the attacks are rolled. If you have dealt Hunter'sQuarry damage since the start of your turn, you cannot deal it again until thestart of your next turn.
The hunter's quarry effect remains active until the end of the encounter, untilthe quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.Level : Hunter's Quarry Extra Damage1st10th : +1d611th20th : +2d621st30th : +3d6
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
AT-WI LL POWER
Careful Attack
KEYWORDSMartial, Weapon
Standard
ACTI ON
Melee or Ranged weapo
RANGE
16
ATTACK
One creature
TARGET
* *
vs AC
DEFENSE
Requirement: You must be wielding two meleeweapons or a ranged weapon.
Attack: Strength + 2 vs. AC (melee) or Dexter2 vs. AC (ranged).Hit: 1[W] damage (melee) or 1[W] damage(ranged).
Increase damage to 2[W] (melee) or 2[W](ranged) at 21st level.
Magic Greatbow +2: +16 attack, 1d12+3 dam
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the ta
CLASSRanger
LEVEL1
BOOKPH
AT-WI LL POWER
Twin Strike
EYWORDSMartial, Weapon
USED
Standard
ACTI ON
Melee or Ranged weapon
RANGE
14
ATTACK
One or two creatures
TARGET
* *
vs AC
DEFENSE
Requirement: You must be wielding two meleeweapons or a ranged weapon.Attack: Strength vs. AC (melee; main weapon andoff-hand weapon) or Dexterity vs. AC (ranged),wo attacks
Hit: 1[W] damage per attack.ncrease damage to 2[W] at 21st level.
Magic Greatbow +2: +14 attack, 1d12+3 damage
DDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
ASSRanger
LEVEL1
BOOKPH
T-WI LL POWER
Fox's Cunning
KEYWORDSMartial, Weapon
USED
ACTI ON
Melee or Ranged weapon
RANGE
ATTACK TARGET
* *
vs
DEFENSE
Trigger: An enemy makes a melee attack againstyou
Attack: You can shift 1 square, then make a basicattack against the enemy.Special: Gain a power bonus to your basic attackroll equal to your Wisdom modifier (+3).
ADDITIONAL EFFECTS
CLASSRanger
LEVEL1
BOOKPH
ENCOUNTER POWER
Disruptive Strike
KEYWORDSMartial, Weapon
ACTI ON
Melee or Ranged weapo
RANGE
14
ATTACK
The attacking creature
TARGET
* *
vs AC
DEFENSE
Trigger: You or an ally is attacked by a creaturAttack: Strength vs. AC (melee) or Dexterity v(ranged)Hit: 1[W] + Strength modifier (+1) damage(melee) or 1[W] + Dexterity modifier (+5) dam(ranged). The target takes a penalty to its attaroll for the triggering attack equal to 3 + yourWisdom modifier (+3).
Magic Greatbow +2: +14 attack, 1d12+8 dam
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the ta
CLASSRanger
LEVEL3
BOOKPH
ENCOUNTER POWER
Hawk's Talon
EYWORDSMartial, Weapon
USED
Standard
ACTI ON
Melee or Ranged weapon
RANGE
14
ATTACK
One creature
TARGET
* *
vs AC
DEFENSE
Attack: Strength vs. AC (melee) or Dexterity vs. ACranged). Gain a power bonus to this attack equalo your Wisdom modifier (+3). Ignore any
penalties from cover or concealment (but notuperior cover or total concealment).
Hit: 2[W] + Strength modifier (+1) damagemelee) or 2[W] + Dexterity modifier (+5) damageranged).
Magic Greatbow +2: +14 attack, 2d12+8 damage
DDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
ASS
Ranger
LEVEL
7
BOOK
PH
NCOUNTER POWER
Split the Tree
KEYWORDSMartial, Weapon
USED
Standard
ACTI ON
Ranged weapon
RANGE
14
ATTACK TARGET
*
vs AC
DEFENSE
Attack: Dexterity vs. AC. Make two attack rolls,take the higher result, and apply it to both targets.Hit: 2[W] + Dexterity modifier (+5) damage.
Magic Greatbow +2: +14 attack, 2d12+8 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
CLASS
Ranger
LEVEL
1
BOOK
PH
DAI LY POWER
Spitting-Cobra Stance
KEYWORDSMartial, Stance, Weapon
Minor
ACTI ON
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: Until the stance ends, you can make aranged basic attack as an opportunity actionagainst any enemy within 5 squares of you thamoves closer to you.
ADDITIONAL EFFECTS
CLASS
Ranger
LEVEL
5
BOOK
MP
DAI LY POWER
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Magic Greatbow +2
BONUS
+2 attack rolls and damag
ENHANCEMENT
+2d6 damage
CRI TICAL
ROPERTIES
ACTION
KEYWORDS USED
AT-WI LL ENCOUNTER DAI LY
OWER
EM SLOT/TYPETwo-Hands
LEVEL6
PRICE1800
BOOK
AGIC I TEM
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