Strahlenfolter Stalking - Games by Dave Szulborski - Chapter 1 - DeNIAL - Daveszulborski.com

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    CHANGEAGENTS : CREATIVE CHIP was the very first ARG I ever created. I made it in 2001 whileElectronics Arts' MAJESTIC was still running and although it was set somewhat in the universe of that

    game, it featured a totally original plotline and characters, a mysterious musical group known as theChangeAgents. The game featured over a half dozen websites that I created especially for the game, some of my original music, a my very first attempts at Flash-based animations, puzzles, and videos. The only directconnection to MAJESTIC was right at the very beginning of the game when I listed a fictional country club

    from the MAJESTIC universe as the place where the ChangeAgents "live" song EXOTIC had been recorded,as a rabbit hole into the game for fans of the EA game.

    Chapter One: DENIAL

    Good, you've made it this far! I had to make certain you were up to thistask. The "regular" fans of the changeagents who aren't involved in thishave been given a different password and taken to another, safer page.I'm going to start filling you on what I've found so far but let me warn you: one you are aware of this stuff and start digging into it, you're

    making yourself a target of some very powerful and nasty people. Makesure you really understand what you're getting involved with here. most

    of the stuff I'm going to tell you has been so obscured and covered upover the years that the average person would think them fairy tales. Butit's all true, and you can find the proof if you dig deep enough. Here goes:

    In a tale filled with eerie coincidences two very important ones occurredin 1947. The first I'm sure you already know about - the founding of the

    CIA and the start of their long, horrifying history. The second historicincident at the Zoology Graduate Seminar at the University of California

    in Berkley, where Dr. Andrija Puharich first presented his Theory of Nerve Conduction in which he proved the neurons in the human brain

    were actually an organic type of radio receiver/transmitters that couldtheoretically be manipulated through external stimulation. While Dr.

    Puharich's work was groundbreaking and based on strict scientificprinciples and the best of intents it wasn't long before the CIA began

    manipulating Dr. Puharich and his research for their own dubiouspurposes. Under the sprawling umbrella of the now infamous MKULTRA

    program, the CIA set up the good doctor at Northwestern University under the control of the Army Specialized Training Division where he was told his work would be used for National defense purposes only.

    Simultaneously, however, the agency had multiple programs developingfrom Dr. Puharich's research, being conducted by scientists not nearly as

    ethical or loyal to the human race, people like Paul Weiss and JoseDelGado who bastardized Puharich's ideas with little regard for safety orthe sanctity of human life. Some of the more significant and documentedprojects include Project Moonstruck (1952), the "granddaddy" of them

    all and actually the precursor of the MKULTRA projects; Project Artichoke (1953), the branch of MKULTRA that contained most of the

    mind control research (ESB, EDOM, RHIC, ELF, etc.); Project Orion(1958), also called "Dreamland" that began the microwave/ELF

    research; and MKDELTA (1960), the program to fine-tuneelectromagnetic subliminal programming. It is this branch, MKDELTA,

    from which several of the "groups" that we are still dealing withoriginated, including the changeagents.

    To make a long, confusing story short, the CIA and various otherclandestine branches of the US government have had the ability tomonitor and manipulate the human mind for over 35 years. This

    technology has progressed from the invasive intracerebral implants used by Jose DelGado through hypnotic and drug-induced "brainwashing" upto today's cutting edge wireless technology using pulsed and modulatedmicrowave audiograms to generate specific effects, feelings, and actionsin targeted individuals. And not only do they have this technology, they have been systematically employing against the American populace for

    years. (Read this.) It was the scientists' horror and disgust at how theirresearch was being used that led to Project ChangeAgent going

    "renegade" and disappearing with critical and irreplaceable technology inthe late 1960's. And they have been preparing and using this technology to thwart the government's secret plans ever since. Over the years, the

    changeagents have manifested in many different guises, each timeattempting to disrupt and sabotage secret government operations and

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    experiments in mind control, with varying degrees of success. Luckily,

    their "theft" of the top-secret technology back when they wentunderground crippled the CIA's and NSA's development enough that ithas taken years for them to catch up. the changeagents technology hasalso continued to progress and, until recently, their various methods of

    jamming and de-programming have been amazingly successful. Recently however, the completion of the various human gene mapping projects

    have opened up new, unforeseen avenues for the government'sclandestine research and they have been quick to develop and

    implement new types of psychoactive chemicals that greatly enhancetheir mind control abilities. This is the real reason behind the massive

    chemtrail spraying going on across the country. To make matters worseand bring us to the crisis we are in now, one of the CIA's front companies

    has developed a new type of liquid silicon chip that can be insertedunknowingly during standard blood testing. Once it travels through the blood stream and attaches itself to the brain, it becomes an organic part

    of the brain itself and cannot be removed. They've had this liquid chiptechnology for a while but this new chip has one important difference - it

    cannot be jammed or de-programmed using any of the changeagentstechnology. It employs some type of "active integration" that effectively cancels external interference and de-programming efforts. For the firsttime in years, we are in real danger of losing this battle. And it won't be

    long until they find a way to use this new chip's principles in theirmicrowave transmissions, eliminating the need even for the liquid chip.

    Once that happens, it's all over.

    We have a very slim chance. The changeagents are workingdesperately to overcome this new technology and have enlisted the aid of many of their resources, including myself. I've been able to identify oneof the key, maybe THE key engineers that developed this new chip. Hisname is Stan David and he works for a company called Creative Chip . We think that he's been unaware of what the government is doing with

    his research (or even being mentally controlled by them) and thechangeagents had been working undercover to determine exactly what'sgoing on. Although their maneuver was comprised they believe they hadstarted to make progress and had begun to "deprogram" him, but thensomething happened. He's disappeared and we're afraid he's back fully under their control. We also believe that he's the only one who can help

    us here; we have to find a way to interrupt their control on him so he canhelp us overcome this new technology.

    I've located this guy's "homepage" on the Internet. I'm certain there aresome clues hidden there, perhaps while Stan was starting to get free

    from their control. See what you can discover. If you find a new password, be sure to come back and try it at the Fan Access Page 'cause

    I'll be posting my new findings there as we go. each new page of discoveries will be keyed to the new password. Also, be sure to check

    back to my ChangeAgents Investigative Log as I'll be opening it up toother agents to post their findings, hints and clues once this gets started.

    Mislead

    NOTES about CHANGEAGENTS : CREATIVE CHIP

    CHANGEAGENTS : CREATIVECHIP (and its popularity with

    MAJESTIC fans) was one of theprimary reasons that EA began

    their BIOS program, to encourageand incorporate fan-created

    materials into the MAJESTICgame and universe.

    The Flash-based HARNESS systemsecured on the Creative Chip

    website was an interface designedto allow remote control of the chips

    implanted into various subjects. Accessing and disabling the system

    by entering a series of codes waspart of the game's finale.

    I wrote and recorded all of theChangeAgents ' music used in thegame, and actually posted it andsold CDs of the material from the

    website mp3.com, which was then asite that offered exclusively

    amateur music for free. This wasone of the game's main rabbit holes.

    All websites, images, character names, and story descriptions are copyright 2007 - Dave Szulborski

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