FFG SW Character Sheet - Edge of the Empire - FFG SW Character Sheet - Edge of the Empire - Aurebesh Author: Jerry Hamlet : Keywords: Fantasy Flight Games; Star Wars; Aurebesh Character Sheet; Edge

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<ul><li><p>STRKESTRKESTRKE</p><p>GEWANDTHEIT</p><p>GEWANDTHEITGEWANDTHEITINTELLIGENZ</p><p>INTELLIGENZINTELLIGENZLIST</p><p>LISTLISTWILLENSKRAFT</p><p>WILLENSKRAFT CHARISMA</p><p>CHARISMACHARISMA</p><p>FERTIGKEITENFERTIGKEITEN</p><p>EIGENSCHAFTEN EIGENSCHAFTEN</p><p>WAFFENWAFFEN</p><p>KRITISCHE VERLEKRITISCHE VERLETZUNGEN</p><p>BESCHREIBUNGBESCHREIBUNG</p><p>MORALITTMORALITT</p><p>SPEZIES</p><p>BERUF</p><p>GESCHLECHT ALTER</p><p>GRSSE STATUR</p><p>HAARE AUGEN</p><p>MOTIVATION</p><p>STRKE</p><p>SCHWCHE</p><p>STRKE</p><p>SCHWCHE</p><p> WERT</p><p> WERT</p><p> WERT</p><p> WERT</p><p> WERT</p><p> WERT</p><p>ABSORPTIONWERT</p><p>WOUNDS</p><p>ABDORP</p><p>WUNDENLIMIT AKTUELL</p><p>ERSCHOPFUERSCHPFUNGLIMIT AKTUELL</p><p>AKTUELL</p><p>KONFLIKT</p><p>VERTDGVERTDGNAHK FERNK</p><p>Astronavigation Int</p><p>Athletik Str</p><p>Charme Cha</p><p>Computertechnik Int</p><p>Coolness Cha</p><p>Disziplin Wil</p><p>Einschchterung Wil</p><p>Fhrungsqualitt Cha</p><p>Heimlichkeit Gew</p><p>Infiltration Lis</p><p>Krperbeherrschung Gew</p><p>Mechanik Int</p><p>Medizin Int</p><p>Pilot (Planetar) Gew</p><p>Pilot (Weltraum) Gew</p><p>Straenwissen Lis</p><p>Tuschung Lis</p><p>berleben Lis</p><p>Verhandeln Cha</p><p>Wachsamkeit Wil</p><p>Wahrnehmung Lis</p><p>Widerstandskra Str</p><p>Allgemeinbildung Int</p><p>Altes Wissen Int</p><p>usserer Rand Int</p><p>Kernwelten Int</p><p>Kriegskunde Int</p><p>Unterwelt Int</p><p>Xenologie Int</p><p> Int</p><p> Int</p><p>WISSENSFERTIGKEITEN EP EIG POOL</p><p>KAMPFFERTIGKEITEN EP EIG POOL</p><p>EIGENE FERTIGKEITEN EP EIG POOL</p><p>Artillerie Gew</p><p>Handgemenge Str</p><p>Lichtschwertkampf Str </p><p>Leichte Fernkampfwaen Gew</p><p>Nahkampfwaen Str</p><p>Schwere Fernkampfwaen Gew</p><p>BELRWKRITSCHADFERT APBELRWKRITSCHADFERTNAMENAME</p><p>RANGAKT. RANGAKT.</p><p>RANGAKT. RANGAKT.</p><p>EIGENSCH ZUSTAND</p><p>AP</p><p>BELRWKRITSCHADFERT APBELRWKRITSCHADFERTNAMENAME</p><p>EIGENSCH ZUSTAND</p><p>AP</p><p>BELRWKRITSCHADFERT APBELRWKRITSCHADFERTNAMENAME</p><p>EIGENSCH ZUSTAND</p><p>AP</p><p>BELRWKRITSCHADFERT APBELRWKRITSCHADFERTNAMENAME</p><p>EIGENSCH ZUSTAND</p><p>AP</p><p>NAMECHARAKTER</p><p>PFLICHT/ VERPFLICPFLICHT/ VERPFLICHTUNG</p><p>ALLGEMEINE FERTIGKEITEN EP EIG POOL</p><p>FAHIGKEITENFHIGKEITEN</p></li><li><p>ENTWICKLUNGENTWICKLUNG</p><p>NOTIZENNOTIZEN</p><p>ERFAHRUNGERFAHRUNG</p><p>GESAMT VERFGBAR</p><p>BELASTUNGBELASTUNGLIMIT AKTUELL</p><p>CREDITSCREDITS</p><p>RANGAKT. RANGAKT.</p><p>RANGAKT. RANGAKT.</p><p>BELBEL</p><p>BELBEL</p><p>BELBEL</p><p>BELBEL</p><p>SPEZIALISIERUNG</p><p>SIG. FHIGK.</p><p>SPEZIALISIERUNG</p><p>SIG. FHIGK.</p><p>MACHT</p><p>MACHT</p><p>AUSRSTUNGAUSRSTUNG</p><p>RUSTUNGRSTUNG</p><p>BELABSORPTIONVERTEIDIGUNG APBELABSORPTIONVERTEIDIGUNG</p><p>EIGENSCHAFT ZUSTAND</p><p>AP</p><p>FAHIGKEITENFHIGKEITEN</p><p>aurebesh: page0: name: description: species: Menschcareer: Schmuggler / Schurkegender: age: height: build: hair: eyes: motivation1: Beziehung: Heimatortmotivation2: </p><p>od: od0: description: Erpressungsize: 15</p><p>od1: description: size: </p><p>od2: description: size: </p><p>moral: c: str: weak: conf: </p><p>char: br: 2ag: 3int: 2cun: 3wil: 2pr: 2</p><p>skills: gen: astrogation: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Yesabil1: abil2: abil3: abil4: </p><p>athletics: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Offabil1: abil2: abil3: abil4: </p><p>charm: car: Yesrnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>coercion: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>computers: car: Yesrnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Yesabil1: Yesabil2: abil3: abil4: </p><p>cool: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Offabil1: abil2: abil3: abil4: </p><p>coordination: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Offabil1: abil2: abil3: abil4: </p><p>deception: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>discipline: car: rnk0: Yesrnk1: Yesrnk2: Yesrnk3: Offrnk4: abil0: Yesabil1: abil2: abil3: abil4: </p><p>leadership: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: abil2: abil3: abil4: </p><p>mechanics: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Offabil1: abil2: abil3: abil4: </p><p>medicine: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>negotiation: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>perception: car: rnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Offabil1: abil2: abil3: abil4: </p><p>piloting-planetary: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: Yesabil2: Offabil3: abil4: </p><p>piloting-space: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: Offabil2: Offabil3: abil4: </p><p>resilience: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: Yesabil2: Offabil3: abil4: </p><p>skulduggery: car: rnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: abil1: abil2: Offabil3: abil4: </p><p>stealth: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>streetwise: car: Yesrnk0: Yesrnk1: Yesrnk2: Offrnk3: rnk4: abil0: Yesabil1: Offabil2: abil3: abil4: </p><p>survival: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: abil2: Offabil3: abil4: </p><p>vigilance: car: rnk0: Yesrnk1: Yesrnk2: Offrnk3: rnk4: abil0: abil1: Offabil2: abil3: abil4: </p><p>know: core-worlds: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>education: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>lore: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>outer-rim: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>underworld: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: Offabil2: abil3: abil4: </p><p>warfare: car: Yesrnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Yesabil1: abil2: abil3: abil4: </p><p>xenology: car: rnk0: Yesrnk1: Yesrnk2: Offrnk3: rnk4: abil0: Offabil1: Offabil2: abil3: abil4: </p><p>cust0: car: name: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>cust1: car: name: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>com: brawl: car: rnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>gunnery: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Offabil1: Offabil2: Offabil3: abil4: </p><p>lightsaber: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>melee: car: Yesrnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: Yesabil1: Yesabil2: abil3: abil4: </p><p>ranged-heavy: car: rnk0: Yesrnk1: Yesrnk2: rnk3: rnk4: abil0: Offabil1: Offabil2: abil3: abil4: </p><p>ranged-light: car: rnk0: Yesrnk1: Yesrnk2: Yesrnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>cust2: car: name: char: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>oth: cust3: car: name: char: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>cust4: car: name: char: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>cust5: car: name: char: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>cust6: car: name: char: rnk0: rnk1: rnk2: rnk3: rnk4: abil0: abil1: abil2: abil3: abil4: </p><p>abils: ab0: desc: act: rnk: </p><p>ab1: desc: act: rnk: </p><p>ab2: desc: act: rnk: </p><p>ab3: desc: act: rnk: </p><p>ab4: desc: act: rnk: </p><p>ab5: desc: act: rnk: </p><p>ab6: desc: act: rnk: </p><p>ab7: desc: act: rnk: </p><p>ab8: desc: act: rnk: </p><p>ab9: desc: act: rnk: </p><p>weapons: weap0: name: Schwere Blasterpistoleskill: Leicht. FKdam: 7crit: 3rng: mittelenc: 2hp: 3spec: +1 Schaden pro nicht neg. Erfolgssymbol / Betubungsmoduscond: min: maj: des: </p><p>weap1: name: Fusteskill: Handg.dam: 2crit: 5rng: Nahkampfenc: hp: spec: +1 Schaden pro nicht neg. Erfolgssymbol cond: min: maj: des: </p><p>weap2: name: skill: dam: crit: rng: enc: hp: spec: cond: min: maj: des: </p><p>weap3: name: skill: dam: crit: rng: enc: hp: spec: cond: min: maj: des: </p><p>soak: value: 3</p><p>defense: melee: 0range: 0</p><p>wounds: threshold: 12current: </p><p>strain: threshold: 12current: </p><p>criticals: crit0: cbox0: cbox1: cbox2: cbox3: desc: </p><p>crit1: cbox0: cbox1: cbox2: cbox3: desc: </p><p>crit2: cbox0: cbox1: cbox2: cbox3: desc: </p><p>crit3: cbox0: cbox1: cbox2: cbox3: desc: </p><p>crit4: cbox0: cbox1: cbox2: cbox3: desc: </p><p>page1: gear0: item-0-0: desc: Schwere Blasterpistoleenc: 2</p><p>item-0-1: desc: Schwere Kleidungenc: 1</p><p>item-0-2: desc: Scannerbrille (Restlicht und Wrme)enc: 0</p><p>item-0-3: desc: Datapadenc: 0</p><p>item-0-4: desc: Glckswrfelenc: 0</p><p>item-0-5: desc: Sabacc Kartenspielenc: 0</p><p>item-0-6: desc: berwachungspeilsender 10km Reichwenc: 0</p><p>item-0-7: desc: Stimpackenc: 0</p><p>item-0-8: desc: Handkomlinkenc: 0</p><p>item-0-9: desc: enc: </p><p>item-0-10: desc: enc: </p><p>item-0-11: desc: enc: </p><p>item-0-12: desc: enc: </p><p>item-0-13: desc: enc: </p><p>item-0-14: desc: enc: </p><p>item-0-15: desc: enc: </p><p>gear1: item-1-0: desc: enc: </p><p>item-1-1: desc: enc: </p><p>item-1-2: desc: enc: </p><p>item-1-3: desc: enc: </p><p>item-1-4: desc: enc: </p><p>item-1-5: desc: enc: </p><p>item-1-6: desc: enc: </p><p>item-1-7: desc: enc: </p><p>item-1-8: desc: enc: </p><p>item-1-9: desc: enc: </p><p>item-1-10: desc: enc: </p><p>item-1-11: desc: enc: </p><p>item-1-12: desc: enc: </p><p>item-1-13: desc: enc: </p><p>item-1-14: desc: enc: </p><p>item-1-15: desc: enc: </p><p>armor: desc: Schwere Kleidungdef: 0soak: 1enc: hp: spec: cond: min: maj: des: </p><p>credits: 88enc-threshold: 7enc-current: 3abils: ab10: desc: act: rnk: </p><p>ab11: desc: act: rnk: </p><p>ab12: desc: act: rnk: </p><p>ab13: desc: act: rnk: </p><p>ab14: desc: act: rnk: </p><p>ab15: desc: act: rnk: </p><p>ab16: desc: act: rnk: </p><p>ab17: desc: act: rnk: </p><p>ab18: desc: act: rnk: </p><p>ab19: desc: act: rnk: </p><p>ab20: desc: act: rnk: </p><p>ab21: desc: act: rnk: </p><p>ab22: desc: act: rnk: </p><p>ab23: desc: act: rnk: </p><p>ab24: desc: act: rnk: </p><p>ab25: desc: act: rnk: </p><p>ab26: desc: act: rnk: </p><p>ab27: desc: act: rnk: </p><p>ab28: desc: act: rnk: </p><p>ab29: desc: act: rnk: </p><p>ab30: desc: act: rnk: </p><p>ab31: desc: act: rnk: </p><p>exp-total: exp-avail: specs: spec0: car: name: sig: talgrid: cb-0x0: cb-1x0: cb-2x0: cb-3x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>sigrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: </p><p>spec1: car: name: sig: talgrid: cb-0x0: cb-1x0: cb-2x0: cb-3x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>sigrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: </p><p>spec2: car: name: sig: talgrid: cb-0x0: cb-1x0: cb-2x0: cb-3x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>sigrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: </p><p>spec3: car: name: sig: talgrid: cb-0x0: cb-1x0: cb-2x0: cb-3x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>sigrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: </p><p>spec4: car: name: sig: talgrid: cb-0x0: cb-1x0: cb-2x0: cb-3x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>sigrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: </p><p>powers: pow0: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>pow1: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>pow2: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>pow3: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>pow4: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>pow5: name: powgrid: cb-0x0: cb-0x1: cb-1x1: cb-2x1: cb-3x1: cb-0x2: cb-1x2: cb-2x2: cb-3x2: cb-0x3: cb-1x3: cb-2x3: cb-3x3: cb-0x4: cb-1x4: cb-2x4: cb-3x4: </p><p>notes: </p></li></ul>