Transcript

Agile Innovation Workshop!Josef Scherer, Nils Bernert

Scrum Day. Berlin, 11.06.2013

Ò  Design Thinking

Ò  Lean Startup

Ò  Customer Development

Ò  Lean Canvas

Ò  Paper Prototype MVP

1.  Design Thinking

Spaces of Innovation!

Scrum als Framework für die Produktinnovation

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Die drei Innovationräume (sog. »Spaces of Innovation« [5]) bieten sinnvolle Führungsschienen und Ziele für die Schaffung neuer Kun-denwerte in Form von

Ö menschlicher Erwünschtheit (»desirability«), Ö technischer Machbarkeit (»feasibility«) und Ö ökonomischer Lebensfähigkeit (»viability« [5]).

Mit einer guten Abschätzung und Validierung dieser drei Dimensionen minimiert sich das Risiko für die Implementierung der endgültigen Lösung (siehe Abbildung 7).

Die Gestaltung und Entwicklung von betrieblichen Informationssys-temen ist ein sehr komplexes Problemfeld. Daher führt der deduktiv-analytische Ansatz aus den Natur- und Ingenieurwissenschaften häufig nicht zu Innovationen (vgl. Abbildung 6). Ein iterativer Prozess hin-gegen, der es zulässt, sowohl den Problemraum als auch den Lösungs-raum zu explorieren, ist in vielen Fällen erfolgversprechender – und muss nicht notwendigerweise länger dauern. Genau dies ist die Heran-gehensweise von Designern (siehe Abbildung 8).

Abb. 7: Innovationsräume und Ziele [5]

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Hildebrand e.a. 2013!

Design Thinking Process!

Scrum als Framework für die Produktinnovation

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Abbildung 10 zeigt den Design-Thinking-Prozess eingebettet in den kompletten Innovationprozess von »Inspiration« im Problemraum und »Ideation«, d. h. der Ideenfindung im Lösungsraum, hin zur Imple-mentierung und Kommerzialisierung am Markt (vgl. [5]). Scrum eignet sich hier sowohl als Prozess-Framework für Inspiration und Ideation als auch für die Implementierung der Software (vgl. Fallstudie bei [10]).

Der sechsstufige Design-Thinking-Prozess besteht aus den folgenden Schritten [19, 21]:

Abb. 9: Grundelemente von Design Thinking: Team, Raum, Prozess

3. Approach

2. Space

1. People

Abb. 10: Design-Thinking-AnsatzHildebrand e.a. 2013!

Practice Understanding: Empathy Map!

2.  Eric Ries: Lean Startup

Lean Startup!

Ò  A Startup is an organization designed to create new products and services under conditions of extreme uncertainty.

Ò  Validated Learning They exist to learn how to build a sustainable business. This learning can be validated scientifically, by running experiments that allow us to test each element of our business model.

Ò  Build-Measure-Learn The fundamental activity of a startup is to turn ideas into products, measure how customers respond, and then learn whether to pivot or persevere, where a pivot is defined as a major change in the company’s business model.

Build-Measure-Learn!

1. What do I want to learn?

3. What do I need

to build for that?

2. How can I prove that?

Practice: Assumptions to Test!

In your product groups: Ò  Brainstorm at least 5 assumptions that need to be tested. Ò  Prioritize these assumptions by risk of failure.

5 minutes

3.  Blank: Customer Development

Customer Development (Blank)!Customer Development Customer Development was first describes by Steve Blank as a four step process:

Customer Discovery Goal: Problem/Solution Fit (Do I have a problem worth solving?)

Document the initial Business Plan (aka Plan A) in a one page Business Model Canvas and run

experiments to test problem and solution in front of potential customers (aka prospects). Build a low

fidelity MVP (mock up or rapid prototype) and “demo” it to early adopters, who are already aware of

the problem and are actively searching for a solution.

Customer Validation Goal: Product/Market Fit (Have I build something people need and pay for?)

Build a MVP to test key features and try to sell it, thereby turning prospects into customers. Measure

acquisition, retention and growth rate of customers to verify that your business model is repeatable

and scalable. Otherwise pivot, which means changing one or more parts of your business model (aka

Plan B), and return to customer discovery.

Customer Creation & Company Building Goal: Scale (How do I accelerate growth?)

Expand sales and marketing activities to grow. Accelerate learning by shortening the Build-Measure-

Learn cycle. Deliver new features continuously and apply split testing (aka A/B testing) with different

versions of your product in production presented to different groups of customers (aka cohorts) to

verify, that the new features have led to an improvement in revenue or growth of customer base. If

not, remove the new features from production.

Product- Market Fit

Have I build something people

want?

Problem- Solution Fit Do I have a

problem worth solving?

Sustainable Growth

How can I accelerate growth?

Customer Discovery Process!

MBA295-F Customer Development in the High-Tech Enterprise Spring 2009

Customer Discovery

Customer

Discovery

Phase 1

AuthorHypothesis

Phase 2

TestProblem

Hypothesis

Phase 4

Verify, Iterate & Expand

Phase 3

TestProduct

Hypothesis

To Validation

4.  Lean Canvas

Lean Canvas!

Top 3 problems

Existing Alternatives How are these problems solved today?

Early Adopters

Target customers and users

Compelling message why you‘re different and worth buying

High-Level Concept e.g. YouTube = Flickr for videos

Top 3 features

Practice: Lean Canvas!

In your product groups fill out: 1.  Top 3 problems 2.  Existing Alternatives 3.  Customer Segments 4.  Early Adopters 5.  Unique Value Proposition 6.  High-level concept 7.  Top 3 Features

15 minutes (as much as possible)

Practice: Pitch!

Pitch your own product idea (1 Minute) •  What is the problem that your product is

solving? (10-20 Seconds) •  How does the product solve the problem?

(10-20 seconds) •  Why would a customer prefer your solution to

a common existing alternative? (10-20 seconds) •  Finally, make up a name for your product. (5

Seconds) http://glasgow.startupweekend.org/2012/05/21/pitching-advice-for-friday/

5.  Paper Prototype MVP

Build-Measure-Learn!

1. What do I want to learn?

3. What do I need

to build for that?

2. How can I prove that?

Practice: Test your Assumptions!

Ò  What is your Unique Value Proposition? Ò  How can you (in-)validate it? e.g. mobile landing page Ò  What Minimum Viable Product do you need to build for that? Ò  Design an iPhone paper prototype

20 minutes

Backup!Stories for eMobility Personas


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