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Der Tod des Gamedesigners und die Zukunft des Gamedesigns

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Slides for my inaugural lecture at Media Design Hochschule Berlin.

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Der Tod des Gamedesigners und die Zukunft des Gamedesigns

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TheorieÖkonomieSpielerGesellschaft

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Roland Barthes

© Elliott Banfield

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«C'était la femme avec ses peurs soudaines, ses caprices sans raison, ses troubles

instinctifs, ses audaces sans causes, ses bravades et sa délicieuse finesse de

sentiment.»

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http://en.wikipedia.org/wiki/Balzac

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http://www.pacmanmuseum.com/

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http://www.wiinintendo.net

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http://www.qcms.org/images/will_wright_image.jpg

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TheorieÖkonomieSpielerGesellschaft

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TheorieÖkonomieSpielerGesellschaft

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Einer von diesen Herren ist kein Gamedesigner …

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-8%

Dow Jones vs. EA, 2007-2010

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Console cycle

Units sold

Wii

PS3

Xbox360

4,200,691

2,847,089

2,171,814

21,000,747

11,886,794

9,920,746

23,412,003

9,090,726

10,441,308

16,086,411

7,486,953

7,733,234

2,932,010

1,232,194

6,756,4631,173,809

69,849,157

33,793,858

39,219,222

2014

Xbox 720*

PS4*

Wii II*

2013…

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Best-selling titles, 2009

Original IP

Sequel

Remake

Original IP

Sequel

Sequel

Remake

Sequel

Original IP

Sequel

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Wo ist das Geld geblieben?

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The Sims 3

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Die erfolgreichsten SpieleAnzahl der verkauften Spiele / Unique Users (in Millionen)

16,0

50,0

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Farmville MAU, 28.April – 27. Mai

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34.3% of developers expect to leave the

industry within 5 years

Crunch time is omni-present, during which

respondents work 65 to 80 hours a week (35%)

Spouses are likely to respond that "You work

too much..." (61.5%)

Overtime is often uncompensated (47%)

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TheorieÖkonomieSpielerGesellschaft

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Der Gamedesigner

ist tot, lang lebe

das Game Design!

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Fragen?